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Factory

What is?​

  • With this pattern, we provide an interface for creating objects in a superclass

Problems​

  • To insert new feature, we need to make a pretty nasty code and repeat the code

Steps​

  • Make all products follow the same interface
  • Override in subclasses the methods

When to use​

  • When we don’t know beforehand the exact types and dependencies of the objects your code should work with.
  • When you want to provide users of your library or framework with a way to extend its internal components.
  • When you want to save time reusing resources instead rebuilding them each time.

Example (Typescript)​

/**
* The Creator class declares the factory method that is supposed to return an
* object of a Product class. The Creator's subclasses usually provide the
* implementation of this method.
*/
abstract class Creator {
/**
* Note that the Creator may also provide some default implementation of the
* factory method.
*/
public abstract factoryMethod(): Product;

/**
* Also note that, despite its name, the Creator's primary responsibility is
* not creating products. Usually, it contains some core business logic that
* relies on Product objects, returned by the factory method. Subclasses can
* indirectly change that business logic by overriding the factory method
* and returning a different type of product from it.
*/
public someOperation(): string {
// Call the factory method to create a Product object.
const product = this.factoryMethod();
// Now, use the product.
return `Creator: The same creator's code has just worked with ${product.operation()}`;
}
}

/**
* Concrete Creators override the factory method in order to change the
* resulting product's type.
*/
class ConcreteCreator1 extends Creator {
/**
* Note that the signature of the method still uses the abstract product
* type, even though the concrete product is actually returned from the
* method. This way the Creator can stay independent of concrete product
* classes.
*/
public factoryMethod(): Product {
return new ConcreteProduct1();
}
}

class ConcreteCreator2 extends Creator {
public factoryMethod(): Product {
return new ConcreteProduct2();
}
}

/**
* The Product interface declares the operations that all concrete products must
* implement.
*/
interface Product {
operation(): string;
}

/**
* Concrete Products provide various implementations of the Product interface.
*/
class ConcreteProduct1 implements Product {
public operation(): string {
return '{Result of the ConcreteProduct1}';
}
}

class ConcreteProduct2 implements Product {
public operation(): string {
return '{Result of the ConcreteProduct2}';
}
}

/**
* The client code works with an instance of a concrete creator, albeit through
* its base interface. As long as the client keeps working with the creator via
* the base interface, you can pass it any creator's subclass.
*/
function clientCodeFactory(creator: Creator) {
// ...
console.log('Client: I\'m not aware of the creator\'s class, but it still works.');
console.log(creator.someOperation());
// ...
}

/**
* The Application picks a creator's type depending on the configuration or
* environment.
*/
console.log('App: Launched with the ConcreteCreator1.');
clientCodeFactory(new ConcreteCreator1());
console.log('');

console.log('App: Launched with the ConcreteCreator2.');
clientCodeFactory(new ConcreteCreator2());